= Detachment of the walking dead Shambling hordes emerge from the shadows. What drives them is unknown, but what compels them is made all too clear from their own decaying lips: _Brains._ == Army rule When in melee engagement with an enemy unit, that unit has -1 Save and -1 Toughness. == Detachment rules *Coming for you*: Zombie Infantry units have *Scouts 5"* and *Stealth*. *You can't kill what's already dead*: At the end of each phase, Zombie Infantry models regain all lost wounds. == Enhancement In melee engagement while controlling an objective, your Warlord gains +2 Strength and +2 Attack to melee attacks. Otherwise, your Warlord gains +1 Strength and +1 Attack to melee attacks while in melee engagement == Stratagems As with any army, this detachment has access to all standard Stratagems from the *Warhammer 40,000* rulebook. Additionally, you can use the Stratagems included in the 2024 Grotmas *Death Guard (Flyblown Host)* detachment, but replace the keyword [Death Guard] with [Zombie]. == Datasheets [%header] |=== 11+|Shamblers [INFANTRY, ZOMBIE] |M |T |Sv |W |Ld |OC 5+| *Unit Composition*: 10 Shamblers |4" |4 |7+ |1 |8+ |1 5+| *Feel No Pain 5+* 11+| *Curse of the walking pox*: When you destroy an enemy model, regain 1 Shambler to this unit. 6+| *Melee* |A |WS |S |AP |D 6+| |2 |5+ |3 |0 |1 |=== [%header] |=== 11+|Runners [INFANTRY, ZOMBIE] |M |T |Sv |W |Ld |OC 5+| *Unit Composition*: 10 Runners |6" |4 |3+ |2 |6+ |2 5+| 11+| *Relentless charge*: Add 2 to this unit's Charge roll. 6+| *Melee* |A |WS |S |AP |D 6+| Tearing teeth |1 |3+ |6 |-2 |2 6+| Carving claws |2 |4+ |4 |0 |1 |=== [%header] |=== 11+|Fatty [INFANTRY, CHARACTER, ZOMBIE] |M |T |Sv |W |Ld |OC 5+| *Deadly Demise*, *Leader [Zombie]* |5" |5 |3+ |4 |6+ |2 5+| 11+| *Vivisection*: This Leader's unit has [Lethal Hits], and treats 5+ as a Critical Hit. 4+| *Ranged* 2+|Range |A |BS |S |AP |D 4+| Bile grenade 2+|12" |d3 |3+ |5 |-1 |1 4+| Projectile vomit 2+|3" |1 |3+ |4 |-1 |2 6+| *Melee* |A |WS |S |AP |D 6+| Mortis fist |4 |3+ |4 |0 |1 |=== [%header] |=== 11+|Abomination [INFANTRY, CHARACTER, ZOMBIE] |M |T |Sv |W |Ld |OC 5+| *Deep Strike*, *Leader [Zombie]* |5" |6 |2+ |6 |6+ |1 5+| *Invulnerable save 4+* 11+| *Skin and bones*: Ranged attacks against this Leader's unit suffer -1 to Wound. 6+| *Melee* |A |WS |S |AP |D 6+| Bone protrusion—Strike [Lethal Hits] |3 |3+ |8 |-2 |3 6+| Bone protrusion—Sweep [Lethal Hits] |6 |3+ |6 |-1 |1 |===